Private Beta · Invite only

A Minecraft 1.8 PvP client,
rewritten in Rust.

No JVM. Faster startup, lower memory. Built from scratch — not a Java mod.

Windows · macOS · Linux  ·  Minecraft 1.8.9 (protocol 47)  ·  Multiplayer only

Private Beta — this client is in closed testing. Access is invite-only while we stabilize the core. Many features are planned but not yet built. If you're looking for a polished, feature-complete client today, come back later.

What works today

Everything below is running right now. The list is short — we're being honest.

Online login

Microsoft account authentication via Device Code Flow. No offline-only accounts.

Multiplayer ready

Connects to any vanilla-compatible 1.8.9 server. AES/CFB8 encryption + zlib compression.

Native performance

No JVM. Rust + wgpu rendering, tokio networking. Faster boot, lower RAM than Java clients.

Custom launcher

Tauri-based cross-platform launcher. Account management and version selection.

HUD editor

Drag-to-place HUD elements. Positions saved per profile.

Resource packs

Standard 1.8.9 resource packs work. Apply and manage from the in-game menu.

Working mods

Hit Color Toggle Sprint Zoom FPS Display CPS Counter Scoreboard Fullbright Low Fire No Hurt Camera Ping Display Coordinates Time Changer Motion Blur Screenshot Manager

14 of ~150 planned mods implemented.

What's coming

These are on the roadmap. None of the items below work yet. We're showing them so you know where the project is heading.

Combat

  • Combo Counter
  • Target HUD
  • Reach Display
  • Damage Indicator
  • Session Stats (K/D)
  • Pearl / Gap cooldown
  • Bow Charge
  • W-Tap Indicator
  • Hit Delay Display

Movement

  • Toggle Sneak
  • Sprint Indicator
  • Perspective (360°)
  • Custom FOV

HUD

  • Keystrokes (WASD)
  • Armor Status
  • Potion Status
  • Durability
  • Waypoints
  • Mini Inventory

Render

  • Custom Crosshair
  • 1.7 Animations
  • Custom Sky
  • Chunk Animator
  • Player Outline
  • Sword Trail
  • Hit Particles
  • Enchant Glow

Chat / Misc

  • Chat Filter
  • Auto Reconnect
  • Server Switcher
  • Discord RPC
  • Config Profiles
  • Volume Mixer
  • Notifications

Cosmetics

  • Capes
  • Wings
  • Particle Aura
  • Nametag styles

Why rewrite in Rust?

Most 1.8 custom clients are Java mods loaded on top of the original jar. That means a JVM, mod-loader overhead, and inherited memory footprint.

This client ships a Rust engine instead — rendering, physics, networking, protocol, all rewritten from scratch. The payoff is lower memory use and faster cold start. The cost is everything has to be reimplemented one method at a time.

That's why the beta is closed and the feature list is short. It's also why each feature that ships is native, not emulated.

Renderingwgpu
Networkingtokio
PhysicsVanilla 1.8 (translated)
LauncherTauri
Protocol47 (1.8.9)
RuntimeNative · no JVM

Known issues

We're keeping this page honest. Here's what's broken right now.

Anti-cheat

Grim AC flags during PvP block-hit

Vanilla-physics-equivalent client movement still produces Simulation flags on strict Grim servers during sprint toggles, W-tap, and sword-block PvP. Root cause unidentified. If your server runs Grim with tight thresholds, expect false positives. Zombie/mob combat is unaffected.

Scope

No single-player

There's no world generation, no integrated server, no local save. Multiplayer only. This is a scope decision, not a bug — the client is aimed at servers.

Incomplete

Rendering gaps

Some visuals are missing or placeholder: water flow direction, signs text rendering, banner patterns, piston animation, a few entity models. Functional but rough.

Mods

Most listed mods aren't implemented

The roadmap section is aspirational. Today there are 14 working mods out of ~150 planned. We'll ship more over time, but don't install expecting Lunar/Badlion parity.

Everything happens on Discord

Beta invites, builds, updates, support, feedback — all in one place. Join us to request access and follow development.

Join the Discord

discord.gg/HwTm5Jbj